How a hand plays
Grab. Make his call. Cheat.
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I
Grab
Drag cards into your hand.
His cards slide across the table one at a time. Drag the ones you want into your five slots and let the rest go by.
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II
Make his call
Make the hand he asks for.
The plate on his rail names the hand he wants, from a pair up. Make it before his patience runs out and it pays. Keep hitting and the multiplier climbs. Miss, and you take a strike.
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III
Cheat
Cheat when he isn't looking.
Can't make it honestly? Palm a card, slow time, burn one out of your hand. Every cheat raises his Suspicion, and it costs far less when he glances away.
His cheats
Cheat with your hands.
Every cheat is a move you make with your fingers.
No menus. Swipe, tap or drag, right under his nose. Three come free. The rest you earn.
Three to start



And the rest
He keeps the rest face-down. Earned at his table, in the Full Game.
Bring three to every run. Pick your poison.
Suspicion
Read the Devil.
Cheat when he looks away. Get caught and it's over.
Every cheat raises his Suspicion, and what it costs depends on where his eyes are. Wait for the glance away. Push too far and his hand comes down on yours.
Grab a card as it goes by. Don't hold on too long.
Beyond pairs and flushes
Hands poker forgot.
Strange hands pay big.
Three sixes are The Beast. Black aces and black eights are a Dead Man's Hand. Some hands his deck can't deal at all. Forge one and he'll pay. He'll also notice.
The main run
Go down.
Beat each table to go deeper into Hell.
The Descent goes circle by circle. Each has its own dealer and one rule that bends the game: two decks at once, no low cards, less time every hand. Beat a circle's stake to go deeper. The first two circles are free. The Masque waits at the third. Who deals below her, you'll have to go down and see.

IThe Ferryman. The house rules. Nothing changed.

IICerberus. Two decks deal at once.

IIIThe Masque. No cards below seven.

IVDealer unseen. He never calls a Pair.

VDealer unseen. Less time, every hand.

VIDealer unseen. Only hearts and spades.

VIIDealer unseen. Only jacks, queens, kings and aces.

VIIIDealer unseen. He looks away less.

IXDealer unseen. Just you and him.
Between circles
Make a deal.
Some of his cards help. Some hurt, and pay more.
He lays tarot on the rail at every door. Take one, or walk past. His deck grows the deeper you go.
His other doors
Once a day
One deal. Everyone.
One run a day, the same for everyone.
Same cards, same bargain, same kit for every player on Earth. One attempt. Pull his lever for fun; in the game, one pull a day decides it.
No bottom
Or just keep going.
Endless: no stakes, no bottom.
A new floor every six hands, dealt by dealers you've met. Four strikes and you're out. Its own board shows how deep you got.
Make it yours
Dress his table.
Earn Marks. Spend them on looks, never odds.
Lamps, felts, decks, rails, and a few things he keeps behind the counter.
Good hands.
Bad intentions.
His offer
Free to try. One purchase unlocks the whole game.
The lesson, the first two circles of the Descent, the Daily Deal, Endless and three cheats are free. The Full Game unlocks the rest, once and for good: every circle and the tables below, every cheat, his whole deck. US$4.99 in the US; your App Store shows your local price. No ads. No account. Plays offline. Family Sharing works. This season's All Hallows tables are open to everyone, free, until 2 November.







